Procedural Pumpkin Producer

Happy Halloween! I was carving pumpkins with friends recently and decided to throw together a little HDA that generates pumpkins and jack o'lanterns. I call it the Procedural Pumpkin Producer! Then I found out there's a whole tutorial on making a pumpkin HDA. Oh well...
Combining this HDA with a smart material I whipped up, I was able to create custom game ready jack o'lanterns in less than an hour. The tool outputs a low poly and high poly version for baking. The high poly comes with vertex colors which link up to the smart material I made. Rendered my little environment in UE5.
For the rest of the scene, I modeled and textured everything except the leaves. For those I just took some pictures of leaves outside and stylized them in SP. Then I simulated them falling on the ground in Houdini. Finally made a few manual adjustments for aesthetics.