Principal Environment Artist with 6+ years of AAA experience designing environments, architecture sets, and assets for large-scale game worlds. Skilled in both artistic creation and technical development, including tools and pipelines that improve efficiency and quality. Experienced team leader and point of contact for environment art, with a strong commitment to creating compelling, immersive 3D worlds.
I spent about 5 months modeling fantasy weapons for Game Knight Studio's upcoming title "Trading Blades"