Temple Forge

This is a real time game environment I created in my free time as a portfolio piece. It is rendered in Unreal Engine 4.19. My goal was to push the limits of my abilities and experiment with new methods of production. I created everything in the project except for the water which I got off the Unreal marketplace. It's called "River Water Tool" from James Stone. It was important for me not to use any megascans or photogrammetry for this project because I wanted to create something that really felt original. I created the concept for the project based on an idea I have for a game which I want to create one day.

Temple Forge Fly-through (skip to 1s)

Materials created for project in Substance Designer

Materials created for project in Substance Designer